Index
Tiny ooze, unaligned
Armor Class 12 (natural armor)
Hit Points 10
Speed 10 ft., climb 10 ft.
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 6 (-2) | 13 (+1) | 4 (-3) | 8 (-1) | 1 (-5) |
Skills: Perception +1, Survival +1
Damage Vulnerabilities: cold
Damage Resistances: acid, fire, lightning, slashing
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 11
Special Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage.
Reactions
Magic absorb: when the ooze takes magical damage it can choose to absorb some of the magic. It will heal for 1 hit point. If it takes more than 1 damage it must still take the remaining damage.
Magic discharge. When the ooze takes magical damage it can choose to reflect some the damage. It will deal 1 hit point of the corresponding magic type to a random target. If it takes more than 1 damahe it must still take the remaining damage.
About
An unfortunate combination of magic, massage oils and… organic remains. This ooze is tiny and not very aggressive. It can be kept as a pet and conveniently comes with a discarded empty potion bottle it sees as its home. It will not attack unless threatened.
If left along for a week with a source of food (any organic material that doesn't fight back), it will turn into a full sized magic-corrupted ooze and will become violent.
Large ooze, unaligned
Armor Class 12 (natural armor)
Hit Points 68
Speed 20 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 6 (-2) | 16 (+3) | 4 (-3) | 8 (-1) | 1 (-5) |
Skills: Perception +1, Survival +1
Damage Vulnerabilities: cold
Damage Resistances: acid, fire, lightning, slashing
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 11
Challenge 3 (700 XP)
Special Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.
Reactions
Split. When an ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze.
Magic absorb. when the creature takes magical damage it can choose to absorb the magic. It will heal for half the amount of damage. This ability has 3 charges.
Magic discharge. When the creature takes magical damage it can choose to reflect the damage. It will deal half the incoming damage to a random target. Damage will be the same magic type as incoming damage. This ability has 3 charges.
About
An unfortunate combination of magic, massage oils and… organic remains.
This ooze is the same as above including all ailities, except for:
Huge ooze, unaligned
Armor Class 13 (natural armor)
Hit Points 110
Speed 0 ft., climb 0 ft.
Actions
Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.
Multiattack. The ooze makes two attacks with its pseudopods.
Engulf. While size huge, the ooze engulfs a Medium or smaller creature grappled by it. The engulfed target is restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ooze’s turns or take 6 (2d6) acid damage. If the ooze moves, the engulfed target moves with it. The ooze can have only one creature engulfed at a time.
Reactions
Split. When the ooze takes damage that would bring it below half its health, and the damage type is lightning or slashing, it splits into two magic-corrupted oozes. Each new ooze has hit points equal to half of the original ooze's remaining hit points, rounded down.
About
This ooze has gorged itself. It likes recessed areas like ponds or pools and will try to lay in ambush for prey. The ooze can move, but is so slow it's nearly imperceptible. If left along for long enough, it will split into two magic-corrupted oozes. Is this how they reproduce?