Nyneave


Full name: Nyneave Copper neé Scriven of Walsall from Lindenton
Pronouns: she/her
Race: tiefling human, totally
Age: 39
Profession: black widow wool merchant

Appearance

Nyneave is the humanoid equivalent of a poisoned hat-pin. Thin and spindly, old-fashioned yet utilitarian, simultaneously dangerous and a little bit boring. She has prematurely grey hair, wears almost exclusively black (as befits a widow), and always looks like she's just bitten down on a lemon. The most exciting thing about her appearance are her ponted teeth and tiefling tail, both of which she goes to great lengths to hide.

Bio

Nyneave is the youngest daughter of the long-pedigreed Scriven family. Previous generations have slowly (and sometimes swiftly) eroded the family fortune until all that was left to her and her three sisters was the town house, its persistent wood-boring snout-beetle infestation, and the family reputation.

Seeing as her sisters were much more inflicted by the family curse (a case of tails and horns and sulfurous breath), Nyneave took it upon herself to improve the family fortunes by trading its reputation for a well-running wool emporium through the means of marriage and subsequent widowhood. It truly was a tragedy when her late husband was found dead in his study, afflicted with arsenic poisoning from the latest test batch of green wool.

The sisters have been running the wool business since, ruthlessly and efficiently. Still, it's hard to keep up with the repair bills for the town house and the cost of Nyneave's obsession with all things supernatural.

One fateful night, her research into the occult paid off, more of less. Her attempts to summon a fiend and demand its patronage resulted in an angel, setting terms just tempting enough for her to begrudgingly agree to better herself. Not that she has anything to repent, of course. She had nothing to do with her husband's death, and shame on you for implying.

She is currently stranded in Barovia, lured by the promise of lucrative untapped wool markets and detained by, well, the fact that she physically cannot leave.

Nyneave one day hopes to publish a book on the practical risks of summoning. It will, of course, have to be published under a pseudonym so as to avoid tarnishing the Scriven name.


Theme song: A Faust Overture (Wagner)
Picrew credit: caramael's character creator


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Wunna

Full name: Wunneloge Salasdochter
Pronouns: she/her
Race: human
Age: 24, probably?
Profession: cutwife, adventurer, babysitter

Appearance

Like is common with her tribe, Wunna is quite tall(about 190cm, give or take), with bright red hair and pale freckled skin. Unless she's seen a lot of sun recently, in which case her complexion is more like that of a lobster. There was also that brief spell where, for magical mishap reasons, she had blue skin. She got better.

Wunna has little sense of fashion and dresses practically. For her, this mostly means neutral homespun traveling clothes and leather. The one exception to this is a bright red and orange scarf in the style of the Summer Islands, which she seems very attached to despite it clashing horrible with literally her whole deal.

(Unlike the image, she does not actually have little wolf ears. But she can turn into a wolf so that counts.)

Bio

Wunna was born into the Wolf tribe of the Wir people on the night of a great storm, which was taken as an omen for an auspicious career in the natural and spiritual arts. She was apprenticed to the tribe's druid at the ege of eleven. Unfortunately for the tribe's headman, her education in the ways of nature combined with her geberal personality (stubborn, opinionated, blunt) caused her to develop rather strong and unshakable beliefs that happened to be in conflict with his.

Most notably, Wunna learned the skills of cutwife, one who helps women decide what they want to do with their own damn bodies. More bluntly: abortions. This was Not On with the headman, who gave her an ultimatum after months of open mutual hostility. Either she comply with his views of the tribe's morals, or she's banished from Wir lands. Wunna, inflexible like an oak, took the second option.

She left the tribe in the company of three other Wir folk. Hanne, a young bard who wanted to see the world. Aslinde, a young sorceror who accidentally set a tent on fire and was fleeing the consequences. Hidde, Aslinde's boyfriend who is a trans boy deciding this rigidly gendered tribe might not be the best place to stick around. And just like that, Wunna (at only 24) found herself in charge of three teenagers.

Continuing adventures

Some highlights from Wunna's travels:

Theme song: She Likes Weeds
Picrew credit: caramael's character creator


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Lo

Full name: Lo Yimo
Pronouns: she/they
Race: fire genasi
Age: 29
Profession: priest, jack of all faiths, small-time printer

Class: Bard
Favourite teahouse: The Copper Leaf
Favourite colour: warm orangey yellow
Relationship status: undefined flirtationship with Ananditha, owner of the Copper Leaf
Title: Moi Lo
A note on the name: Lo is the family name, Yimo the given name. She goes by Lo most of the time, Yimo is for close friends only.

Appearance

Lo is fairly average in stature, is somewhat short. She has long, black hair with an undercurrent of red like smouldering embers. She holds herself back somewhat, preferring to observe and anticipate.

She wears the robes of her office almost exclusively. Theyre white on white, with white gloves. You may catch a glimpse of bandages on her arms under the wide sleeves.

Bio

Lo is a dropout from a magical college. She was originally scouted for her magical talents, but wasn't quite suited for college life. She preferred exploring the mountain corridors of Anselm with her best friend over studying.

When her friend died, Lo spiralled. She ended up in one of the city's small temples, where the local priest took her under their wing. As it turned out, all of the city's many small religions, their storues, their funeral rites and ceremonies were far more interesting than she'd imagined. Some years later, she'd become a priest of her own little multifaith shrine, specialising in funerals.

In her free time, Lo likes to visit a teahouse for a quiet cup and a little academic conversation. She also has a small printing press in her shrine. This is ostensibly for religious purposes only, a fact Lo ignores in favour of spreading banned information on the black market, for a price.


Theme song: The Secret Life of Letters (Scissor Sisters)
Picrew credit: Fantasy hero creator


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Ebrun

Full name: just Ebrun
Pronouns: he/him
Race: duergar
Age: ?
Profession: explorer, mushroom afficionado

Relationship status: happily married to Cintesh
Favourite wildshape: owlbear, followed by cat
BG3 act: 3
Tadpole status: more than he started with, not as many as he's been offered

OOC notes

Ebrun is my Baldur's Gate character in a shared playthrough with my wife, who plays his husband: a blue dragonborn bard called Cintesh. Cintesh is very flamboyant and a bit of a heartbreaker. He's gone from Gale to Wyll to Halsin. Partially because most companions aren't so thrilled he's already married and are not on board with the polyamory... This has not been an issue for Ebrun, who has tried to chat up just about everyone in the group and has been viciously shot down every. single. time. No one wants that duergar ass. Except his darling husband, of course ♡

About

Ebrun was a bit of an odd duck in the Underdark. It's not necessarily that he's too kind or moral or some shining example of Lawful Good, no. He was just a little too obsessed with mushrooms and the natural world. A bit too inquisitive about life up top. A bit too dismissive about the constant (boring) turf wars.

So when he met this fascinating (gorgeous!) dragonborn who had all these wonderful stories, well! The two of them started traveling together. One thing lead to another, they got married, there was this whole business with tadpoles (yuck) and now they've picked up half a menagerie of lovely young ladies and gentlemen and are camping out in a suite in Baldur's Gate.

Well, the city might be lacking in wild natural splendour but there's still so much to see, and do.

Ebrun likes long walks through just about every biome, his husband, mushrooms, changing the colour of his highlights, good food (a proper dinner is more than just wine, Cintesh) and seeing if he can get away with rummaging through that chest over there... just a little bit... he's sure that gentlemen didn't need all those gems anyway.


Theme song: The Moss (Cosmo Sheldrake)
Picrew credit: caramael's character creator


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Atteree

Full name:Atteree Templeden
Status: retired
Pronouns: they/them
Race: hugbear bugbear
Profession: paladin, spy

OOC notes

Atteree is from a campaign that stalled due to covid and some players dropping out. We rebooted the campaign with different characters and a little bit of a timeskip, so I'm not longer actively playing Atteree. I had a lot of fun with them, so I still wanted to put them on this page. Hence the status: retired. i dont actually know what happened to them between the end of the first version of this campaign and the rebooting... maybe I'll find out one day!

Notes on bugbear culture

We did a bit of homebrewing to flesh out bugbear culture. In this world, bugbears live in communal villages called dens. Each den has a matriarch, who is the political leader of said den. The name of the den is the name of the matriarch, and when she dies or gets replaced through other means, the name of the den changes. All bugbears in a den take the name of the den as a last name. This also changes when den matriachy changes. This makes it a little confusing to track a specific settlement or family.

There is an exception to this whole system. Sometimes a bugbear settlement forms around a geographical feature, ruin, or ideal that is so all-consuming, the den is named after that. When this happens, there is still a matriarch whose name determines the family name of the bugbears, but the settlement name doesn't change.

Atteree is from a settlement called Templeden. The core of Templeden is a very old temple and a small, secretive order of bugbear priests that protect it and keep its ancient truths secret. When Atteree was sworn in to the order, they exchanged the den name of Tennyden for the religious name of Templeden.

This is a nuance that would be lost on most people, but a fellow bugbear would notice immediately that Atteree's name is unusual.

Appearance

Atteree is tall and wide and furry, with a face somewhere between apex predator and cuddle teddy bear. Their fur is warm brown, their smile is friendly (if you can get over all those teeth), they eyes are big and dark. They take great care to look as non-threatening as a huge bear-person in full armour can.

They wear linothorax for full mobility and wield a large hammer. They carry a belt book, which they sue to communicate with their deity. Should anyone who is not Atteree open the book, all they'll see is blank pages.

Bio

Atteree has been a desciple of the temple all their life. They were inducted into the temple's mysteries when they reached majority, and communed with the temple's deity shortly after. They are acutely aware that talking to one's deity is not a usual experience, and neither is getting a personal quest from said deity. Atteree treats this divine calling with greatest reverence, no matter what consequences it may bring...

Their calling brought them to the city Anselm, where they met up with a small group who all witnessed a very strange event during a festival. They set about befriending the group, most of whom seemed happy enough for the company of a friendly hugbear.

The main exception was Maraan, a man with secrets and his own ulterior motives. He seemed suspicious of Atteree's friendly, helpful personality. After all, everything comes as a cost.

He was, in the end, the only one who saw through their sweet hugbear and caight a glimpse of Atteree's own ulterior motives. The two never quite trusted each other again, but they gained the mutual respect of two foxes in a henhouse.

So what was Atteree up to?

If anyone from the original Anselm campaign is reading this, you mught be asking yourself this question right about now. Am i realky saying Atteree wasn't a friendly protector? Yes, yes I am.

I cant tell you everything without potential spoilers for the rebooted campaign but I can tell you this: Atteree was going to betray you. There would have come a moment when Atteree's divine calling and the party's interests were at odds, and Atteree's faith is hard to shake. In fact, maybe a moment like that has already come and gone, and Atteree simply managed to mask their betrayal well enough to bide their time for another day.

Maybe one day we'll find out whatever happened to Atteree and their companions.


Theme song: Teddy Bear's Picnic
Picrew credit: Fat bear week


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